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winrt: Don't use LoadLibraryA on WinRT.
This removes the CM_Register_Notification code on WinRT. Note that this API _is_ available to UWP apps as of Windows 10.0.17763 (version 1809, released October 2018), according to: https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll So it might be worth readding with some sort of preprocessor check for minimum targeted version, or whatever is appropriate for WinRT development.
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@ -141,7 +141,7 @@ static GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB,
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JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
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JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
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#ifndef __WINRT__
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static HMODULE cfgmgr32_lib_handle;
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static HMODULE cfgmgr32_lib_handle;
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static CM_Register_NotificationFunc CM_Register_Notification;
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static CM_Register_NotificationFunc CM_Register_Notification;
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static CM_Unregister_NotificationFunc CM_Unregister_Notification;
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static CM_Unregister_NotificationFunc CM_Unregister_Notification;
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@ -195,8 +195,6 @@ SDL_CreateDeviceNotificationFunc(void)
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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#ifndef __WINRT__
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typedef struct
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typedef struct
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{
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{
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HRESULT coinitialized;
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HRESULT coinitialized;
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@ -455,9 +453,9 @@ WINDOWS_JoystickInit(void)
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WINDOWS_JoystickDetect();
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WINDOWS_JoystickDetect();
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#ifndef __WINRT__
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SDL_CreateDeviceNotificationFunc();
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SDL_CreateDeviceNotificationFunc();
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#ifndef __WINRT__
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s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_FALSE);
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s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_FALSE);
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if (s_bJoystickThread) {
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if (s_bJoystickThread) {
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if (SDL_StartJoystickThread() < 0) {
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if (SDL_StartJoystickThread() < 0) {
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@ -731,9 +729,9 @@ WINDOWS_JoystickQuit(void)
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} else {
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} else {
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SDL_CleanupDeviceNotification(&s_notification_data);
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SDL_CleanupDeviceNotification(&s_notification_data);
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}
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}
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#endif
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SDL_CleanupDeviceNotificationFunc();
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SDL_CleanupDeviceNotificationFunc();
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#endif
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SDL_DINPUT_JoystickQuit();
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SDL_DINPUT_JoystickQuit();
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SDL_XINPUT_JoystickQuit();
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SDL_XINPUT_JoystickQuit();
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