Fixed processing mouse and keyboard events in hatari, which uses the old SDLMain.m without creating an SDLApplication instance

This commit is contained in:
Sam Lantinga 2016-10-14 08:15:39 -07:00
parent 83cb2b63a3
commit 824ecc8f7a

View File

@ -48,13 +48,12 @@
SDL_SendQuit();
}
// Dispatch events here so that we can handle events caught by
// nextEventMatchingMask in SDL, as well as events caught by other
// processes (such as CEF) that are passed down to NSApp.
- (void)sendEvent:(NSEvent *)theEvent
static SDL_bool s_bShouldHandleEventsInSDLApplication = SDL_FALSE;
static void Cocoa_DispatchEvent(NSEvent *theEvent)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
switch ([theEvent type]) {
case NSLeftMouseDown:
case NSOtherMouseDown:
@ -77,7 +76,17 @@
default:
break;
}
}
// Dispatch events here so that we can handle events caught by
// nextEventMatchingMask in SDL, as well as events caught by other
// processes (such as CEF) that are passed down to NSApp.
- (void)sendEvent:(NSEvent *)theEvent
{
if (s_bShouldHandleEventsInSDLApplication) {
Cocoa_DispatchEvent(theEvent);
}
[super sendEvent:theEvent];
}
@ -348,6 +357,8 @@ Cocoa_RegisterApp(void)
[SDLApplication sharedApplication];
SDL_assert(NSApp != nil);
s_bShouldHandleEventsInSDLApplication = SDL_TRUE;
if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) {
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp activateIgnoringOtherApps:YES];
@ -400,6 +411,10 @@ Cocoa_PumpEvents(_THIS)
break;
}
if (!s_bShouldHandleEventsInSDLApplication) {
Cocoa_DispatchEvent(event);
}
// Pass events down to SDLApplication to be handled in sendEvent:
[NSApp sendEvent:event];
}