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Temporarily disabled the D3D11 renderer so we can get a build.
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@ -172,7 +172,7 @@ typedef unsigned int uintptr_t;
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#define SDL_VIDEO_RENDER_D3D 1
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#endif
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#ifndef SDL_VIDEO_RENDER_D3D11
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#ifndef SDL_VIDEO_RENDER_D3D11
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#define SDL_VIDEO_RENDER_D3D11 1
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#define SDL_VIDEO_RENDER_D3D11 0
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#endif
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#endif
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/* Enable OpenGL support */
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/* Enable OpenGL support */
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