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Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
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@ -510,7 +510,7 @@ extern "C" {
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used.
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* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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@ -518,18 +518,7 @@ extern "C" {
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX360 "SDL_JOYSTICK_HIDAPI_XBOX360"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOXONE "SDL_JOYSTICK_HIDAPI_XBOXONE"
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
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/**
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* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
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@ -444,7 +444,7 @@ HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
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{
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SDL_HINT_JOYSTICK_HIDAPI_XBOX360,
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SDL_HINT_JOYSTICK_HIDAPI_XBOX,
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SDL_TRUE,
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HIDAPI_DriverXbox360_IsSupportedDevice,
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HIDAPI_DriverXbox360_GetDeviceName,
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@ -301,7 +301,7 @@ HIDAPI_DriverXboxOne_Quit(SDL_Joystick *joystick, hid_device *dev, void *context
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
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{
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SDL_HINT_JOYSTICK_HIDAPI_XBOXONE,
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SDL_HINT_JOYSTICK_HIDAPI_XBOX,
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SDL_TRUE,
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HIDAPI_DriverXboxOne_IsSupportedDevice,
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HIDAPI_DriverXboxOne_GetDeviceName,
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