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https://github.com/Relintai/sdl2_frt.git
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PulseAudio: Improved multidevice support.
Added capture device enumeration, report human-readable device name, other cleanups.
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@ -84,6 +84,7 @@ static pa_context * (*PULSEAUDIO_pa_context_new) (pa_mainloop_api *,
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static int (*PULSEAUDIO_pa_context_connect) (pa_context *, const char *,
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pa_context_flags_t, const pa_spawn_api *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_list)(pa_context *, pa_sink_info_cb_t, void *);
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static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_list)(pa_context *, pa_source_info_cb_t, void *);
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static pa_context_state_t (*PULSEAUDIO_pa_context_get_state) (pa_context *);
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static void (*PULSEAUDIO_pa_context_disconnect) (pa_context *);
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static void (*PULSEAUDIO_pa_context_unref) (pa_context *);
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@ -186,6 +187,7 @@ load_pulseaudio_syms(void)
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SDL_PULSEAUDIO_SYM(pa_context_new);
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SDL_PULSEAUDIO_SYM(pa_context_connect);
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SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_source_info_list);
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SDL_PULSEAUDIO_SYM(pa_context_get_state);
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SDL_PULSEAUDIO_SYM(pa_context_disconnect);
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SDL_PULSEAUDIO_SYM(pa_context_unref);
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@ -380,6 +382,7 @@ PULSEAUDIO_CloseDevice(_THIS)
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static int
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PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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const char *devstr = (const char *) handle; /* NULL==default in Pulse. */
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struct SDL_PrivateAudioData *h = NULL;
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Uint16 test_format = 0;
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pa_sample_spec paspec;
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@ -497,7 +500,7 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return SDL_SetError("Could not set up PulseAudio stream");
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}
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if (PULSEAUDIO_pa_stream_connect_playback(h->stream, devname, &paattr, flags,
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if (PULSEAUDIO_pa_stream_connect_playback(h->stream, devstr, &paattr, flags,
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NULL, NULL) < 0) {
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PULSEAUDIO_CloseDevice(this);
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return SDL_SetError("Could not connect PulseAudio stream");
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@ -519,49 +522,72 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return 0;
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}
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typedef struct
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{
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uint8_t last;
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SDL_AddAudioDevice addfn;
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} sink_struct;
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static void
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get_sink_info_callback(pa_context *c, const pa_sink_info *i, int is_last, void *userdata)
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get_sinks_cb(pa_context *c, const pa_sink_info *i, int is_last, void *data)
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{
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sink_struct *a = (sink_struct *) userdata;
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a->last = is_last;
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SDL_bool *done = (SDL_bool *) data;
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*done = (is_list != 0);
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if (i) {
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a->addfn(i->name);
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char *handle = SDL_strdup(i->name);
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if (handle != NULL) {
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SDL_AddAudioDevice(SDL_FALSE, i->description, handle);
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}
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}
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}
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static void
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PULSEAUDIO_DetectDevices(int iscapture, SDL_AddAudioDevice addfn)
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get_sources_cb(pa_context *c, const pa_sink_info *i, int is_last, void *data)
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{
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SDL_bool *done = (SDL_bool *) data;
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*done = (is_list != 0);
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if (i) {
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char *handle = SDL_strdup(i->name);
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if (handle != NULL) {
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SDL_AddAudioDevice(SDL_TRUE, i->description, handle);
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}
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}
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}
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static void
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RunPulseDetectCallback(pa_mainloop *mainloop, pa_operation *o, SDL_bool *done)
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{
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do {
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if (PULSEAUDIO_pa_operation_get_state(o) == PA_OPERATION_CANCELLED) {
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break;
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} else if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
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break;
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}
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} while (*done == SDL_FALSE);
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}
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static void
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PULSEAUDIO_DetectDevices()
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{
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pa_mainloop *mainloop = NULL;
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pa_context *context = NULL;
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pa_operation *o = NULL;
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SDL_bool done;
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if (ConnectToPulseServer(&mainloop, &context) < 0) {
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return;
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}
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if (!iscapture) {
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sink_struct a = { 0, addfn };
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pa_operation *o = PULSEAUDIO_pa_context_get_sink_info_list(context,
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get_sink_info_callback, &a);
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while (!a.last) {
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if (PULSEAUDIO_pa_operation_get_state(o) == PA_OPERATION_CANCELLED) {
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break;
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}
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if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
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break;
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}
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}
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}
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done = SDL_FALSE;
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RunPulseDetectCallback(mainloop, PULSEAUDIO_pa_context_get_sink_info_list(context, get_sinks_cb, &done), &done);
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done = SDL_FALSE;
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RunPulseDetectCallback(mainloop, PULSEAUDIO_pa_context_get_source_info_list(context, get_sources_cb, &done), &done);
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DisconnectFromPulseServer(mainloop, context);
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}
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static void
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PULSEAUDIO_FreeDeviceHandle(void *handle)
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{
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SDL_free(handle); /* just a string we copied. */
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}
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static void
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PULSEAUDIO_Deinitialize(void)
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{
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@ -593,6 +619,7 @@ PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
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impl->GetDeviceBuf = PULSEAUDIO_GetDeviceBuf;
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impl->CloseDevice = PULSEAUDIO_CloseDevice;
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impl->WaitDone = PULSEAUDIO_WaitDone;
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impl->FreeDeviceHandle = PULSEAUDIO_FreeDeviceHandle;
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impl->Deinitialize = PULSEAUDIO_Deinitialize;
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return 1; /* this audio target is available. */
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