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The newer compilers generate the property boilerplate automatically
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@ -121,19 +121,6 @@ SDL_RenderDriver METAL_RenderDriver = {
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@end
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@implementation METAL_RenderData
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@synthesize beginScene;
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@synthesize mtldevice;
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@synthesize mtlcmdqueue;
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@synthesize mtlcmdbuffer;
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@synthesize mtlcmdencoder;
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@synthesize mtllibrary;
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@synthesize mtlbackbuffer;
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@synthesize mtlpipelineprims;
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@synthesize mtlpipelinecopynearest;
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@synthesize mtlpipelinecopylinear;
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@synthesize mtlbufclearverts;
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@synthesize mtllayer;
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@synthesize mtlpassdesc;
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@end
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@interface METAL_TextureData : NSObject
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