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Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory
romain.lacroix For the windows implementation of SDL_ShowMessageBox() : ./src/video/windows/SDL_windowsmessagebox.c:345 WIN_ShowMessageBox() The implementation in 2.0.4 uses "button index" for parameter "id" of function AddDialogButton(). It then expects the value provided in param wParam of function MessageBoxDialogProc() to be a valid index of a button. It uses this value to index in the array of buttons when DialogBoxIndirect() returns (line 474 : *buttonid = buttons[which].buttonid;) However, when dismissing this box with Escape, the return value of DialogBoxIndirect will be SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT (=2) which is not always a valid index of array buttons. When the array buttons has a length less or equal than 2, the memory access is invalid; I can see that the value written to *buttonId is uninitialized memory (random value). The fix I propose : use value "buttonid" (field of button) for parameter "id" of AddDialogButton(), then copy return value of DialogBoxIndirect() in *buttonid. This way, we will not use an out-of-bounds index in array buttons.
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@ -463,7 +463,7 @@ WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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} else {
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isDefault = SDL_FALSE;
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}
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if (!AddDialogButton(dialog, x, y, ButtonWidth, ButtonHeight, buttons[i].text, i, isDefault)) {
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if (!AddDialogButton(dialog, x, y, ButtonWidth, ButtonHeight, buttons[i].text, buttons[i].buttonid, isDefault)) {
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FreeDialogData(dialog);
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return -1;
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}
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@ -476,8 +476,7 @@ WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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ParentWindow = ((SDL_WindowData*)messageboxdata->window->driverdata)->hwnd;
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}
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which = DialogBoxIndirect(NULL, (DLGTEMPLATE*)dialog->lpDialog, ParentWindow, (DLGPROC)MessageBoxDialogProc);
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*buttonid = buttons[which].buttonid;
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*buttonid = DialogBoxIndirect(NULL, (DLGTEMPLATE*)dialog->lpDialog, ParentWindow, (DLGPROC)MessageBoxDialogProc);
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FreeDialogData(dialog);
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return 0;
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