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audio: Add an assert to make sure non-streaming audio uses good buffer sizes.
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@ -565,6 +565,7 @@ SDL_RunAudio(void *devicep)
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while (!SDL_AtomicGet(&device->shutdown)) {
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/* Fill the current buffer with sound */
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if (!device->stream && SDL_AtomicGet(&device->enabled)) {
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SDL_assert(device->spec.size == device->callbackspec.size);
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stream = current_audio.impl.GetDeviceBuf(device);
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} else {
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/* if the device isn't enabled, we still write to the
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