ios: Fixed MFi guide button not being detected (thanks, Caleb!).

Fixes Bugzilla #4721.
This commit is contained in:
Ryan C. Gordon 2019-07-12 21:28:43 -04:00
parent 70f0b093ff
commit 73536d93ea

View File

@ -658,6 +658,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) { if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
if (joystick->hwdata->uses_pause_handler) { if (joystick->hwdata->uses_pause_handler) {
pause_button_index = button_count; pause_button_index = button_count;
buttons[button_count++] = joystick->delayed_guide_button;
} else { } else {
buttons[button_count++] = gamepad.buttonMenu.isPressed; buttons[button_count++] = gamepad.buttonMenu.isPressed;
} }
@ -693,6 +694,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
buttons[button_count++] = gamepad.leftShoulder.isPressed; buttons[button_count++] = gamepad.leftShoulder.isPressed;
buttons[button_count++] = gamepad.rightShoulder.isPressed; buttons[button_count++] = gamepad.rightShoulder.isPressed;
pause_button_index = button_count; pause_button_index = button_count;
buttons[button_count++] = joystick->delayed_guide_button;
hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
@ -725,6 +727,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) { if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
if (joystick->hwdata->uses_pause_handler) { if (joystick->hwdata->uses_pause_handler) {
pause_button_index = button_count; pause_button_index = button_count;
buttons[button_count++] = joystick->delayed_guide_button;
} else { } else {
buttons[button_count++] = gamepad.buttonMenu.isPressed; buttons[button_count++] = gamepad.buttonMenu.isPressed;
} }