Added handling of NULL as input for SDL_GameControllerAddMapping().

This commit is contained in:
Philipp Wiesemann 2014-10-26 23:28:45 +01:00
parent 33a2b58ca4
commit 7268eabb9b

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@ -669,6 +669,10 @@ SDL_GameControllerAddMapping(const char *mappingString)
ControllerMapping_t *pControllerMapping;
SDL_bool is_xinput_mapping = SDL_FALSE;
if (!mappingString) {
return SDL_InvalidParamError("mappingString");
}
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
if (!pchGUID) {
return SDL_SetError("Couldn't parse GUID from %s", mappingString);