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Only print out the controller mappings if we're not going to test a controller
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@ -260,15 +260,17 @@ main(int argc, char *argv[])
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SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
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/* Print information about the mappings */
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SDL_Log("Supported mappings:\n");
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for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
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char *mapping = SDL_GameControllerMappingForIndex(i);
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if (mapping) {
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SDL_Log("\t%s\n", mapping);
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SDL_free(mapping);
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if (!argv[1]) {
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SDL_Log("Supported mappings:\n");
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for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
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char *mapping = SDL_GameControllerMappingForIndex(i);
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if (mapping) {
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SDL_Log("\t%s\n", mapping);
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SDL_free(mapping);
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}
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}
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SDL_Log("\n");
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}
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SDL_Log("\n");
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/* Print information about the controller */
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for (i = 0; i < SDL_NumJoysticks(); ++i) {
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