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Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc
Simon Hug If SDL2 is compiled with HAVE_LIBC on Windows, the SDL_LogOutput function has two ways of printing a message. WriteConsole and fprintf.
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@ -324,7 +324,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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size_t length;
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size_t length;
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LPTSTR tstr;
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LPTSTR tstr;
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#ifndef __WINRT__
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#if !defined(HAVE_STDIO_H) && !defined(__WINRT__)
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BOOL attachResult;
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BOOL attachResult;
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DWORD attachError;
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DWORD attachError;
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unsigned long charsWritten;
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unsigned long charsWritten;
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@ -356,7 +356,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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stderrHandle = GetStdHandle(STD_ERROR_HANDLE);
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stderrHandle = GetStdHandle(STD_ERROR_HANDLE);
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}
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}
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}
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}
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#endif /* ifndef __WINRT__ */
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#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */
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length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
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length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
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output = SDL_stack_alloc(char, length);
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output = SDL_stack_alloc(char, length);
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@ -366,7 +366,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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/* Output to debugger */
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/* Output to debugger */
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OutputDebugString(tstr);
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OutputDebugString(tstr);
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#ifndef __WINRT__
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#if !defined(HAVE_STDIO_H) && !defined(__WINRT__)
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/* Screen output to stderr, if console was attached. */
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/* Screen output to stderr, if console was attached. */
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if (consoleAttached == 1) {
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if (consoleAttached == 1) {
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if (!WriteConsole(stderrHandle, tstr, lstrlen(tstr), &charsWritten, NULL)) {
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if (!WriteConsole(stderrHandle, tstr, lstrlen(tstr), &charsWritten, NULL)) {
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@ -376,7 +376,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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}
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}
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}
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}
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}
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}
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#endif /* ifndef __WINRT__ */
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#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */
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SDL_free(tstr);
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SDL_free(tstr);
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SDL_stack_free(output);
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SDL_stack_free(output);
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