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Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer
Daniel SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates. SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y.
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@ -833,19 +833,14 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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Uint32 src_format;
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void *src_pixels;
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SDL_Rect final_rect;
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if (!surface) {
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return -1;
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}
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if (renderer->viewport.x || renderer->viewport.y) {
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final_rect.x = renderer->viewport.x + rect->x;
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final_rect.y = renderer->viewport.y + rect->y;
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final_rect.w = rect->w;
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final_rect.h = rect->h;
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rect = &final_rect;
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}
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/* NOTE: The rect is already adjusted according to the viewport by
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* SDL_RenderReadPixels.
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*/
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if (rect->x < 0 || rect->x+rect->w > surface->w ||
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rect->y < 0 || rect->y+rect->h > surface->h) {
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