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winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support.
This commit is contained in:
parent
027d63bc01
commit
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@ -407,7 +407,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -421,7 +421,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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@ -435,7 +435,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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@ -449,7 +449,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -484,7 +484,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -498,7 +498,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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@ -512,7 +512,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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@ -526,7 +526,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@ -540,7 +540,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@ -554,7 +554,7 @@
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xinput.lib;mmdevapi.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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