diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c index a90d2b295..fa9c7c62d 100644 --- a/src/joystick/SDL_gamecontroller.c +++ b/src/joystick/SDL_gamecontroller.c @@ -566,7 +566,13 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string)); } else { /* All other controllers have the standard set of 19 buttons and 6 axes */ - SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string)); + if (!SDL_IsJoystickNintendoSwitchPro(vendor, product) || + SDL_GetHintBoolean(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, SDL_TRUE)) { + SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string)); + } else { + /* Nintendo Switch Pro Controller with swapped face buttons to match Xbox Controller physical layout */ + SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,", sizeof(mapping_string)); + } if (SDL_IsJoystickXboxOneSeriesX(vendor, product)) { /* XBox One Series X Controllers have a share button under the guide button */