mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
audio: a little more robustness in the capture device's thread.
This commit is contained in:
parent
d662bc04a5
commit
6bd1ec6bb0
@ -729,7 +729,6 @@ SDL_CaptureAudio(void *devicep)
|
||||
|
||||
while (still_need > 0) {
|
||||
const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
|
||||
SDL_assert(rc != 0); /* device should have blocked, failed, or returned data. */
|
||||
SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
|
||||
if (rc > 0) {
|
||||
still_need -= rc;
|
||||
@ -751,7 +750,9 @@ SDL_CaptureAudio(void *devicep)
|
||||
|
||||
/* !!! FIXME: this should be LockDevice. */
|
||||
SDL_LockMutex(device->mixer_lock);
|
||||
if (!SDL_AtomicGet(&device->paused)) {
|
||||
if (SDL_AtomicGet(&device->paused)) {
|
||||
current_audio.impl.FlushCapture(device); /* one snuck in! */
|
||||
} else {
|
||||
(*callback)(udata, stream, stream_len);
|
||||
}
|
||||
SDL_UnlockMutex(device->mixer_lock);
|
||||
|
Loading…
Reference in New Issue
Block a user