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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fixed crash launching under Steam on Mac OS X
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0b3a350c90
commit
6a7b0c27af
@ -1462,6 +1462,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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int i;
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Uint16 vendor;
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Uint16 product;
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Uint16 version;
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Uint32 vidpid;
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if (SDL_allowed_controllers.num_entries == 0 &&
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@ -1469,7 +1470,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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return SDL_FALSE;
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}
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version);
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if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
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/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
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@ -1477,7 +1478,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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#if defined(__LINUX__)
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bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF);
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#elif defined(__MACOSX__)
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bSteamVirtualGamepad = (SDL_strncmp(name, "GamePad-", 8) == 0);
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bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1);
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#elif defined(__WIN32__)
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/* We can't tell on Windows, but Steam will block others in input hooks */
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bSteamVirtualGamepad = SDL_TRUE;
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@ -736,15 +736,8 @@ HIDAPI_AddDevice(struct hid_device_info *info)
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device->guid.data[14] = 'h';
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device->guid.data[15] = 0;
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}
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device->driver = HIDAPI_GetDeviceDriver(device);
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if (device->driver) {
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const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id);
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if (name) {
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device->name = SDL_strdup(name);
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}
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}
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/* Need the device name before getting the driver to know whether to ignore this device */
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if (!device->name && info->manufacturer_string && info->product_string) {
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char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
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char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
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@ -781,6 +774,16 @@ HIDAPI_AddDevice(struct hid_device_info *info)
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SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id);
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}
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device->driver = HIDAPI_GetDeviceDriver(device);
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if (device->driver) {
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const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id);
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if (name) {
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SDL_free(device->name);
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device->name = SDL_strdup(name);
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}
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}
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device->path = SDL_strdup(info->path);
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if (!device->path) {
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SDL_free(device->name);
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@ -789,7 +792,7 @@ HIDAPI_AddDevice(struct hid_device_info *info)
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}
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#ifdef DEBUG_HIDAPI
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SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage);
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SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE");
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#endif
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/* Add it to the list */
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