Fixed creating fullscreen windows on Steam Link

This commit is contained in:
Sam Lantinga 2016-01-22 13:12:16 -08:00
parent e5d575b933
commit 67f9fd2bc4

View File

@ -1309,11 +1309,6 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
static void
SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
{
window->windowed.x = window->x;
window->windowed.y = window->y;
window->windowed.w = window->w;
window->windowed.h = window->h;
if (flags & SDL_WINDOW_MAXIMIZED) {
SDL_MaximizeWindow(window);
}
@ -1413,6 +1408,25 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
window->y = bounds.y + (bounds.h - h) / 2;
}
}
window->windowed.x = window->x;
window->windowed.y = window->y;
window->windowed.w = window->w;
window->windowed.h = window->h;
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
int displayIndex;
SDL_Rect bounds;
displayIndex = SDL_GetIndexOfDisplay(display);
SDL_GetDisplayBounds(displayIndex, &bounds);
window->x = bounds.x;
window->y = bounds.y;
window->w = bounds.w;
window->h = bounds.h;
}
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
window->last_fullscreen_flags = window->flags;
window->opacity = 1.0f;