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configure: mac and iOS should compile core/unix/*.c
macOS currently needs this if you build with X11 support. iOS doesn't (currently), but it doesn't hurt to compile it in case we do something Unixy on that platform later on.
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4
configure
vendored
4
configure
vendored
@ -24124,6 +24124,8 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
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have_timers=yes
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fi
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# Set up other core UNIX files
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SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
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# The iOS platform requires special setup.
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$as_echo "#define SDL_VIDEO_DRIVER_UIKIT 1" >>confdefs.h
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@ -24231,6 +24233,8 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
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if test x$enable_file = xyes; then
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SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
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fi
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# Set up other core UNIX files
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SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
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# The Mac OS X platform requires special setup.
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EXTRA_CFLAGS="$EXTRA_CFLAGS -fpascal-strings"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
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@ -3595,6 +3595,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
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have_timers=yes
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fi
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# Set up other core UNIX files
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SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
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# The iOS platform requires special setup.
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AC_DEFINE(SDL_VIDEO_DRIVER_UIKIT, 1, [ ])
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AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
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@ -3680,6 +3682,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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if test x$enable_file = xyes; then
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SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
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fi
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# Set up other core UNIX files
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SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
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# The Mac OS X platform requires special setup.
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EXTRA_CFLAGS="$EXTRA_CFLAGS -fpascal-strings"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"
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