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cmake: run updaterev.sh if(NOT CMAKE_HOST_WIN32)
... not if(NOT WINDOWS OR CYGWIN) This way, it generates SDL_revision.h in cross-build environments too.
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@ -1962,7 +1962,6 @@ endif()
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if(NOT HAVE_SDL_JOYSTICK)
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set(SDL_JOYSTICK_DUMMY 1)
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if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
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endif()
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@ -2038,10 +2037,11 @@ listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
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set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
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# Compat helpers for the configuration files
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if(NOT WINDOWS OR CYGWIN)
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if(NOT CMAKE_HOST_WIN32)
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# TODO: we need a Windows script, too
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execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh)
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endif()
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if(NOT WINDOWS OR CYGWIN)
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set(prefix ${CMAKE_INSTALL_PREFIX})
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set(exec_prefix "\${prefix}")
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set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}")
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