mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib.
This commit is contained in:
parent
9165ba7ebd
commit
666d3fecc8
@ -128,13 +128,18 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||||||
@implementation SDLLaunchScreenController
|
@implementation SDLLaunchScreenController
|
||||||
|
|
||||||
- (instancetype)init
|
- (instancetype)init
|
||||||
|
{
|
||||||
|
return [self initWithNibName:nil bundle:[NSBundle mainBundle]];
|
||||||
|
}
|
||||||
|
|
||||||
|
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
|
||||||
{
|
{
|
||||||
if (!(self = [super initWithNibName:nil bundle:nil])) {
|
if (!(self = [super initWithNibName:nil bundle:nil])) {
|
||||||
return nil;
|
return nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
NSBundle *bundle = [NSBundle mainBundle];
|
NSString *screenname = nibNameOrNil;
|
||||||
NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
|
NSBundle *bundle = nibBundleOrNil;
|
||||||
BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0);
|
BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0);
|
||||||
|
|
||||||
/* Launch screens were added in iOS 8. Otherwise we use launch images. */
|
/* Launch screens were added in iOS 8. Otherwise we use launch images. */
|
||||||
@ -357,9 +362,28 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||||||
* displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is
|
* displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is
|
||||||
* called), so we show the launch screen programmatically until the first
|
* called), so we show the launch screen programmatically until the first
|
||||||
* time events are pumped. */
|
* time events are pumped. */
|
||||||
UIViewController *viewcontroller = [[SDLLaunchScreenController alloc] init];
|
UIViewController *vc = nil;
|
||||||
|
|
||||||
if (viewcontroller.view) {
|
NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
|
||||||
|
|
||||||
|
if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
|
||||||
|
@try {
|
||||||
|
/* The launch storyboard is actually a nib in some older versions of
|
||||||
|
* Xcode. We'll try to load it as a storyboard first, as it's more
|
||||||
|
* modern. */
|
||||||
|
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle];
|
||||||
|
vc = [storyboard instantiateInitialViewController];
|
||||||
|
}
|
||||||
|
@catch (NSException *exception) {
|
||||||
|
/* Do nothing (there's more code to execute below). */
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vc == nil) {
|
||||||
|
vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vc.view) {
|
||||||
launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||||
|
|
||||||
/* We don't want the launch window immediately hidden when a real SDL
|
/* We don't want the launch window immediately hidden when a real SDL
|
||||||
@ -370,7 +394,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||||||
* other windows when possible. */
|
* other windows when possible. */
|
||||||
launchWindow.hidden = NO;
|
launchWindow.hidden = NO;
|
||||||
|
|
||||||
launchWindow.rootViewController = viewcontroller;
|
launchWindow.rootViewController = vc;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user