Fixed compiling Windows RT code on Visual Studio 2013

This commit is contained in:
Sam Lantinga 2014-03-12 07:26:07 -07:00
parent 36e7c8d92d
commit 641ba09975
11 changed files with 39 additions and 43 deletions

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@ -97,16 +97,10 @@
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" /> <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp"> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" /> <ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
@ -285,10 +279,11 @@
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" /> <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" /> <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" /> <ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" /> <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" /> <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" /> <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />

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@ -280,9 +280,8 @@
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c"> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp"> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
<Filter>Source Files</Filter> <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\include\begin_code.h"> <ClInclude Include="..\..\include\begin_code.h">
@ -639,9 +638,8 @@
<ClInclude Include="..\..\src\SDL_internal.h"> <ClInclude Include="..\..\src\SDL_internal.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h"> <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<Filter>Source Files</Filter> <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="Header Files"> <Filter Include="Header Files">

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@ -42,6 +42,7 @@
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE; SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
#if WINAPI_FAMILY == WINAPI_FAMILY_APP #if WINAPI_FAMILY == WINAPI_FAMILY_APP
extern "C"
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL; ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken; static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
#endif #endif

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
#if SDL_JOYSTICK_XINPUT #if SDL_JOYSTICK_XINPUT

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@ -35,7 +35,7 @@
#ifdef __WINRT__ #ifdef __WINRT__
#include "SDL_render_d3d11_winrthelpers_cpp.h" #include "SDL_render_winrt.h"
#if WINAPI_FAMILY == WINAPI_FAMILY_APP #if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h> #include <windows.ui.xaml.media.dxinterop.h>

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@ -28,12 +28,15 @@ extern "C" {
} }
#include <windows.ui.core.h> #include <windows.ui.core.h>
#include <windows.foundation.h> #include <windows.graphics.display.h>
#if WINAPI_FAMILY == WINAPI_FAMILY_APP #if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h> #include <windows.ui.xaml.media.dxinterop.h>
#endif #endif
#include "SDL_render_winrt.h"
using namespace ABI;
using namespace Windows::UI::Core; using namespace Windows::UI::Core;
using namespace Windows::Graphics::Display; using namespace Windows::Graphics::Display;
@ -75,32 +78,32 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
extern "C" DXGI_MODE_ROTATION extern "C" DXGI_MODE_ROTATION
D3D11_GetCurrentRotation() D3D11_GetCurrentRotation()
{ {
#if 0 /* FIXME: This doesn't compile on Visual Studio 2013 */
switch (DisplayProperties::CurrentOrientation) { switch (DisplayProperties::CurrentOrientation) {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* Windows Phone rotations */ /* Windows Phone rotations */
case DisplayOrientations::Landscape: case DisplayOrientations::Landscape:
return DXGI_MODE_ROTATION_ROTATE90; return DXGI_MODE_ROTATION_ROTATE90;
case DisplayOrientations::Portrait: case DisplayOrientations::Portrait:
return DXGI_MODE_ROTATION_IDENTITY; return DXGI_MODE_ROTATION_IDENTITY;
case DisplayOrientations::LandscapeFlipped: case DisplayOrientations::LandscapeFlipped:
return DXGI_MODE_ROTATION_ROTATE270; return DXGI_MODE_ROTATION_ROTATE270;
case DisplayOrientations::PortraitFlipped: case DisplayOrientations::PortraitFlipped:
return DXGI_MODE_ROTATION_ROTATE180; return DXGI_MODE_ROTATION_ROTATE180;
#else #else
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */ /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
case DisplayOrientations::Landscape: case DisplayOrientations::Landscape:
return DXGI_MODE_ROTATION_IDENTITY; return DXGI_MODE_ROTATION_IDENTITY;
case DisplayOrientations::Portrait: case DisplayOrientations::Portrait:
return DXGI_MODE_ROTATION_ROTATE270; return DXGI_MODE_ROTATION_ROTATE270;
case DisplayOrientations::LandscapeFlipped: case DisplayOrientations::LandscapeFlipped:
return DXGI_MODE_ROTATION_ROTATE180; return DXGI_MODE_ROTATION_ROTATE180;
case DisplayOrientations::PortraitFlipped: case DisplayOrientations::PortraitFlipped:
return DXGI_MODE_ROTATION_ROTATE90; return DXGI_MODE_ROTATION_ROTATE90;
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */ #endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
default:
return DXGI_MODE_ROTATION_UNSPECIFIED;
} }
#endif
return DXGI_MODE_ROTATION_IDENTITY;
} }

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT #if SDL_VIDEO_DRIVER_WINRT

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@ -18,7 +18,6 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT #if SDL_VIDEO_DRIVER_WINRT

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
// TODO: WinRT, make this file compile via C code // TODO: WinRT, make this file compile via C code

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT #if SDL_VIDEO_DRIVER_WINRT