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Work-around for a hang when USB devices are unplugged, contributed by James Zipperer
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@ -314,9 +314,20 @@ ALSA_PlayDevice(_THIS)
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swizzle_alsa_channels(this, this->hidden->mixbuf, frames_left);
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while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) {
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/* !!! FIXME: This works, but needs more testing before going live */
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/* ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */
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int status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
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int status;
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/* This wait is a work-around for a hang when USB devices are
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unplugged. Normally it should not result in any waiting,
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but in the case of a USB unplug, it serves as a way to
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join the playback thread after the timeout occurs */
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status = ALSA_snd_pcm_wait(this->hidden->pcm_handle, 1000);
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if (status == 0) {
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/*fprintf(stderr, "ALSA timeout waiting for available buffer space\n");*/
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SDL_OpenedAudioDeviceDisconnected(this);
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return;
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}
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status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
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sample_buf, frames_left);
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if (status < 0) {
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