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Fixed creating a renderer on the dummy driver on Mac OS X
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@ -288,6 +288,7 @@ struct SDL_VideoDevice
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/* * * */
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/* Data common to all drivers */
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SDL_bool is_dummy;
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SDL_bool suspend_screensaver;
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int num_displays;
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SDL_VideoDisplay *displays;
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@ -295,7 +296,7 @@ struct SDL_VideoDevice
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SDL_Window *grabbed_window;
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Uint8 window_magic;
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Uint32 next_object_id;
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char * clipboard_text;
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char *clipboard_text;
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/* * * */
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/* Data used by the GL drivers */
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@ -172,6 +172,11 @@ ShouldUseTextureFramebuffer()
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return SDL_TRUE;
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}
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/* If this is the dummy driver there is no texture support */
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if (_this->is_dummy) {
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return SDL_FALSE;
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}
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/* If the user has specified a software renderer we can't use a
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texture framebuffer, or renderer creation will go recursive.
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*/
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@ -1175,7 +1180,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
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return 0;
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if (SDL_strcmp(_this->name, "dummy") != 0) {
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if (!_this->is_dummy) {
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/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
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if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
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if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
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@ -1369,7 +1374,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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/* Some platforms have OpenGL enabled by default */
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
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if (SDL_strcmp(_this->name, "dummy") != 0) {
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if (!_this->is_dummy) {
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flags |= SDL_WINDOW_OPENGL;
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}
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#endif
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@ -84,6 +84,7 @@ DUMMY_CreateDevice(int devindex)
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SDL_OutOfMemory();
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return (0);
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}
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device->is_dummy = SDL_TRUE;
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/* Set the function pointers */
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device->VideoInit = DUMMY_VideoInit;
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