mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-17 14:47:19 +01:00
Android: un-needed transition to Pause state.
- Don't need to go into Pause state, since onPause() has been called before. - Don't need to call nativePause is SDLThread is already ended
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8dd915507e
commit
61d37de099
@ -98,7 +98,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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if (mMotionListener == null) {
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if (mMotionListener == null) {
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if (Build.VERSION.SDK_INT >= 26) {
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if (Build.VERSION.SDK_INT >= 26) {
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mMotionListener = new SDLGenericMotionListener_API26();
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mMotionListener = new SDLGenericMotionListener_API26();
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} else
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} else
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if (Build.VERSION.SDK_INT >= 24) {
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if (Build.VERSION.SDK_INT >= 24) {
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mMotionListener = new SDLGenericMotionListener_API24();
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mMotionListener = new SDLGenericMotionListener_API24();
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} else {
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} else {
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@ -327,15 +327,15 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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case Surface.ROTATION_0:
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case Surface.ROTATION_0:
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result = SDL_ORIENTATION_PORTRAIT;
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result = SDL_ORIENTATION_PORTRAIT;
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break;
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break;
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case Surface.ROTATION_90:
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case Surface.ROTATION_90:
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result = SDL_ORIENTATION_LANDSCAPE;
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result = SDL_ORIENTATION_LANDSCAPE;
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break;
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break;
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case Surface.ROTATION_180:
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case Surface.ROTATION_180:
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result = SDL_ORIENTATION_PORTRAIT_FLIPPED;
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result = SDL_ORIENTATION_PORTRAIT_FLIPPED;
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break;
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break;
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case Surface.ROTATION_270:
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case Surface.ROTATION_270:
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result = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
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result = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
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break;
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break;
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@ -390,9 +390,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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return;
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return;
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}
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}
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mNextNativeState = NativeState.PAUSED;
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SDLActivity.handleNativeState();
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// Send a quit message to the application
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// Send a quit message to the application
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SDLActivity.mExitCalledFromJava = true;
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SDLActivity.mExitCalledFromJava = true;
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SDLActivity.nativeQuit();
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SDLActivity.nativeQuit();
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@ -483,9 +480,12 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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// Try a transition to paused state
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// Try a transition to paused state
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if (mNextNativeState == NativeState.PAUSED) {
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if (mNextNativeState == NativeState.PAUSED) {
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nativePause();
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if (mSDLThread != null) {
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if (mSurface != null)
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nativePause();
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}
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if (mSurface != null) {
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mSurface.handlePause();
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mSurface.handlePause();
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}
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mCurrentNativeState = mNextNativeState;
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mCurrentNativeState = mNextNativeState;
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return;
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return;
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}
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}
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