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Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.)
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@ -359,11 +359,6 @@ ShouldGenerateWindowCloseOnAltF4(void)
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return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
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return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
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}
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}
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/* Win10 "Fall Creators Update" introduced the bug that SetCursorPos() (as used by SDL_WarpMouseInWindow())
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doesn't reliably generate WM_MOUSEMOVE events anymore (see #3931) which breaks relative mouse mode via warping.
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This is used to implement a workaround.. */
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static SDL_bool isWin10FCUorNewer = SDL_FALSE;
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LRESULT CALLBACK
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LRESULT CALLBACK
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WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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{
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@ -486,17 +481,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (!mouse->relative_mode || mouse->relative_mode_warp) {
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if (!mouse->relative_mode || mouse->relative_mode_warp) {
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SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
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SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
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SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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if (isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
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/* To work around #3931, Win10 bug introduced in Fall Creators Update, where
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SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore,
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after each windows mouse event generate a fake event for the middle of the window
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if relative_mode_warp is used */
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int center_x = 0, center_y = 0;
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SDL_GetWindowSize(data->window, ¢er_x, ¢er_y);
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center_x /= 2;
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center_y /= 2;
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SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y);
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}
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}
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}
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}
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}
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/* don't break here, fall through to check the wParam like the button presses */
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/* don't break here, fall through to check the wParam like the button presses */
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@ -1074,43 +1058,6 @@ WIN_PumpEvents(_THIS)
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}
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}
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}
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}
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/* to work around #3931, a bug introduced in Win10 Fall Creators Update (build nr. 16299)
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we need to detect the windows version. this struct and the function below does that.
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usually this struct and the corresponding function (RtlGetVersion) are in <Ntddk.h>
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but here we just load it dynamically */
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struct SDL_WIN_OSVERSIONINFOW {
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ULONG dwOSVersionInfoSize;
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ULONG dwMajorVersion;
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ULONG dwMinorVersion;
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ULONG dwBuildNumber;
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ULONG dwPlatformId;
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WCHAR szCSDVersion[128];
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};
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static SDL_bool
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IsWin10FCUorNewer(void)
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{
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HMODULE handle = GetModuleHandleW(L"ntdll.dll");
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if (handle) {
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typedef LONG(WINAPI* RtlGetVersionPtr)(struct SDL_WIN_OSVERSIONINFOW*);
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RtlGetVersionPtr getVersionPtr = (RtlGetVersionPtr)GetProcAddress(handle, "RtlGetVersion");
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if (getVersionPtr != NULL) {
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struct SDL_WIN_OSVERSIONINFOW info;
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SDL_zero(info);
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info.dwOSVersionInfoSize = sizeof(info);
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if (getVersionPtr(&info) == 0) { /* STATUS_SUCCESS == 0 */
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if ( (info.dwMajorVersion == 10 && info.dwMinorVersion == 0 && info.dwBuildNumber >= 16299)
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|| (info.dwMajorVersion == 10 && info.dwMinorVersion > 0)
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|| (info.dwMajorVersion > 10) )
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{
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return SDL_TRUE;
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}
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}
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}
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}
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return SDL_FALSE;
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}
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static int app_registered = 0;
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static int app_registered = 0;
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LPTSTR SDL_Appname = NULL;
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LPTSTR SDL_Appname = NULL;
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Uint32 SDL_Appstyle = 0;
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Uint32 SDL_Appstyle = 0;
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@ -1175,8 +1122,6 @@ SDL_RegisterApp(char *name, Uint32 style, void *hInst)
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return SDL_SetError("Couldn't register application class");
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return SDL_SetError("Couldn't register application class");
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}
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}
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isWin10FCUorNewer = IsWin10FCUorNewer();
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app_registered = 1;
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app_registered = 1;
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return 0;
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return 0;
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}
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}
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