mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
WinRT: made d3d11-spawned error messages include the function name of failed calls
This commit is contained in:
parent
3f1e3c303e
commit
5fba7db23c
@ -282,7 +282,7 @@ D3D11_LoadPixelShader(SDL_Renderer * renderer,
|
||||
shaderOutput
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -313,7 +313,7 @@ D3D11_CreateBlendMode(SDL_Renderer * renderer,
|
||||
blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||
result = data->d3dDevice->CreateBlendState(&blendDesc, blendStateOutput);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -370,7 +370,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&context // Returns the device immediate context.
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -378,12 +378,13 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1;
|
||||
result = device.As(&(data->d3dDevice));
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
result = context.As(&data->d3dContext);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -429,7 +430,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->vertexShader
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -451,7 +452,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->inputLayout
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -480,7 +481,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->vertexShaderConstants
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -512,7 +513,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->nearestPixelSampler
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -522,7 +523,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
&data->linearSampler
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -543,7 +544,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
||||
result = data->d3dDevice->CreateRasterizerState(&rasterDesc, &data->mainRasterizer);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -686,7 +687,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
if (coreWindow) {
|
||||
result = coreWindow->get_Bounds(&nativeWindowBounds);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__", Get Window Bounds", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__", ICoreWindow::get_Bounds [get native-window bounds]", result);
|
||||
return result;
|
||||
}
|
||||
} else {
|
||||
@ -735,7 +736,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
0
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::ResizeBuffers", result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@ -769,14 +770,14 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
result = data->d3dDevice.As(&dxgiDevice);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1 to IDXGIDevice1", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
ComPtr<IDXGIAdapter> dxgiAdapter;
|
||||
result = dxgiDevice->GetAdapter(&dxgiAdapter);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::GetAdapter", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -786,7 +787,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
&dxgiFactory
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter::GetParent", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -797,7 +798,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
nullptr,
|
||||
&data->swapChain);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateSwapChainForComposition", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -815,7 +816,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
IUnknown * coreWindowAsIUnknown = nullptr;
|
||||
result = coreWindow->QueryInterface(&coreWindowAsIUnknown);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CoreWindow to IUnknown", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ICoreWindow to IUnknown", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -827,7 +828,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
&data->swapChain
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@ -836,7 +837,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
// ensures that the application will only render after each VSync, minimizing power consumption.
|
||||
result = dxgiDevice->SetMaximumFrameLatency(1);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@ -850,7 +851,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
DXGI_MODE_ROTATION rotation = D3D11_GetRotationForOrientation(data->orientation);
|
||||
result = data->swapChain->SetRotation(rotation);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation" , result);
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
@ -863,7 +864,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
&backBuffer
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [back-buffer]", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -873,7 +874,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
||||
&data->mainRenderTargetView
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -896,7 +897,7 @@ D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
|
||||
|
||||
result = coreWindow->get_Bounds(&coreWindowBounds);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", Get Window Bounds", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ICoreWindow::get_Bounds [get window bounds]", result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -1037,7 +1038,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1053,7 +1054,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
&textureData->mainTextureRenderTargetView);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@ -1070,7 +1071,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
D3D11_DestroyTexture(renderer, texture);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1157,7 +1158,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
NULL,
|
||||
&textureData->stagingTexture);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", Create Staging Texture", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1171,7 +1172,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
&textureMemory
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", Map Staging Texture", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
|
||||
textureData->stagingTexture = nullptr;
|
||||
return -1;
|
||||
}
|
||||
@ -1401,7 +1402,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
||||
ZeroMemory(&mappedResource, sizeof(D3D11_MAPPED_SUBRESOURCE));
|
||||
result = rendererData->d3dContext->Map(rendererData->vertexBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result);
|
||||
return -1;
|
||||
}
|
||||
memcpy(mappedResource.pData, vertexData, dataSizeInBytes);
|
||||
@ -1423,7 +1424,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
|
||||
&rendererData->vertexBuffer
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@ -1802,7 +1803,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
&backBuffer
|
||||
);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", Get Back Buffer", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1821,7 +1822,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
NULL,
|
||||
&stagingTexture);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", Create Staging Texture", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1874,7 +1875,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
0,
|
||||
&textureMemory);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", Map Staging Texture to CPU Memory", result);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1950,7 +1951,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
|
||||
}
|
||||
else
|
||||
{
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__, hr);
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::DiscardView", hr);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user