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Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
Sylvain I think what happening with the software renderer is: * you're somehow in background (so texture creation is not possible) * it resizes and wants to push a SDL_WINDOWEVENT_SIZE_CHANGED It call: https://hg.libsdl.org/SDL/file/a010811d40dd/src/render/SDL_render.c#l683 * GetOutputSize * SW_GetOutputSize * SW_ActivateRenderer * SDL_GetWindowSurface * SDL_CreateWindowFramebuffer which is mapped to SDL_CreateWindowTexture and it ends up re-creating the surface/a texture, while being in background
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@ -82,21 +82,26 @@ SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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static int
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static int
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SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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if (surface) {
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if (data->surface) {
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if (w) {
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if (w) {
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*w = surface->w;
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*w = data->surface->w;
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}
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}
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if (h) {
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if (h) {
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*h = surface->h;
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*h = data->surface->h;
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}
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}
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return 0;
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return 0;
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} else {
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}
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if (renderer->window) {
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SDL_GetWindowSize(renderer->window, w, h);
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return 0;
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}
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SDL_SetError("Software renderer doesn't have an output surface");
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SDL_SetError("Software renderer doesn't have an output surface");
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return -1;
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return -1;
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}
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}
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}
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static int
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static int
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SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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