Clarify that we're using button indices, not using gamepad button names

This commit is contained in:
Sam Lantinga 2020-11-13 19:40:25 -08:00
parent 9f51fad361
commit 5c34c973e6

View File

@ -495,7 +495,7 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
}
if (ctx->last_state[paddle_index] != data[paddle_index]) {
int nButton = SDL_CONTROLLER_BUTTON_MISC1 + ctx->has_share_button;
int nButton = SDL_CONTROLLER_BUTTON_MISC1 + ctx->has_share_button; /* Next available button */
SDL_PrivateJoystickButton(joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
@ -760,10 +760,11 @@ HIDAPI_DriverXboxOneBluetooth_HandleStatePacketV2(SDL_Joystick *joystick, hid_de
}
if (ctx->last_state[paddle_index] != data[paddle_index]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 2, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 3, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
int nButton = SDL_CONTROLLER_BUTTON_MISC1; /* Next available button */
SDL_PrivateJoystickButton(joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
}
}