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joystick: Split out Linux opening code for reuse by querying code.
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to open the stick temporarily and messed with global state by doing so. Now the global state is only set in LINUX_JoystickOpen, but the common code is shared by both interfaces. Fixes #4198.
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@ -965,6 +965,47 @@ ConfigJoystick(SDL_Joystick *joystick, int fd)
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}
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/* This is used to do the heavy lifting for LINUX_JoystickOpen and
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also LINUX_JoystickGetGamepadMapping, so we can query the hardware
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without adding an opened SDL_Joystick object to the system.
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This expects `joystick->hwdata` to be allocated and will not free it
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on error. Returns -1 on error, 0 on success. */
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static int
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PrepareJoystickHwdata(SDL_Joystick *joystick, SDL_joylist_item *item)
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{
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joystick->hwdata->item = item;
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joystick->hwdata->guid = item->guid;
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joystick->hwdata->effect.id = -1;
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joystick->hwdata->m_bSteamController = item->m_bSteamController;
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SDL_memset(joystick->hwdata->abs_map, 0xFF, sizeof(joystick->hwdata->abs_map));
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if (item->m_bSteamController) {
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joystick->hwdata->fd = -1;
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SDL_GetSteamControllerInputs(&joystick->nbuttons,
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&joystick->naxes,
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&joystick->nhats);
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} else {
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const int fd = open(item->path, O_RDWR, 0);
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if (fd < 0) {
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return SDL_SetError("Unable to open %s", item->path);
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}
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joystick->hwdata->fd = fd;
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joystick->hwdata->fname = SDL_strdup(item->path);
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if (joystick->hwdata->fname == NULL) {
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close(fd);
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return SDL_OutOfMemory();
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}
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/* Set the joystick to non-blocking read mode */
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fcntl(fd, F_SETFL, O_NONBLOCK);
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/* Get the number of buttons and axes on the joystick */
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ConfigJoystick(joystick, fd);
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}
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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@ -985,39 +1026,11 @@ LINUX_JoystickOpen(SDL_Joystick *joystick, int device_index)
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if (joystick->hwdata == NULL) {
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return SDL_OutOfMemory();
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}
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joystick->hwdata->item = item;
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joystick->hwdata->guid = item->guid;
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joystick->hwdata->effect.id = -1;
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joystick->hwdata->m_bSteamController = item->m_bSteamController;
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SDL_memset(joystick->hwdata->abs_map, 0xFF, sizeof(joystick->hwdata->abs_map));
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if (item->m_bSteamController) {
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joystick->hwdata->fd = -1;
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SDL_GetSteamControllerInputs(&joystick->nbuttons,
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&joystick->naxes,
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&joystick->nhats);
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} else {
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int fd = open(item->path, O_RDWR, 0);
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if (fd < 0) {
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SDL_free(joystick->hwdata);
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joystick->hwdata = NULL;
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return SDL_SetError("Unable to open %s", item->path);
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}
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joystick->hwdata->fd = fd;
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joystick->hwdata->fname = SDL_strdup(item->path);
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if (joystick->hwdata->fname == NULL) {
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SDL_free(joystick->hwdata);
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joystick->hwdata = NULL;
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close(fd);
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return SDL_OutOfMemory();
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}
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/* Set the joystick to non-blocking read mode */
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fcntl(fd, F_SETFL, O_NONBLOCK);
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/* Get the number of buttons and axes on the joystick */
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ConfigJoystick(joystick, fd);
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if (PrepareJoystickHwdata(joystick, item) == -1) {
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SDL_free(joystick->hwdata);
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joystick->hwdata = NULL;
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return -1; /* SDL_SetError will already have been called */
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}
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SDL_assert(item->hwdata == NULL);
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@ -1026,7 +1039,7 @@ LINUX_JoystickOpen(SDL_Joystick *joystick, int device_index)
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/* mark joystick as fresh and ready */
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joystick->hwdata->fresh = SDL_TRUE;
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return (0);
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return 0;
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}
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static int
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@ -1417,18 +1430,32 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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return SDL_TRUE;
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}
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/* We temporarily open the device to check how it's configured. Make
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a fake SDL_Joystick object to do so. */
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joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
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if (joystick == NULL) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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/* We temporarily open the device to check how it's configured. */
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if (LINUX_JoystickOpen(joystick, device_index) < 0) {
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joystick->hwdata = (struct joystick_hwdata *)
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SDL_calloc(1, sizeof(*joystick->hwdata));
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if (joystick->hwdata == NULL) {
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SDL_free(joystick);
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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if (PrepareJoystickHwdata(joystick, item) == -1) {
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SDL_free(joystick->hwdata);
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SDL_free(joystick);
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return SDL_FALSE; /* SDL_SetError will already have been called */
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}
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/* don't assign `item->hwdata` so it's not in any global state. */
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/* it is now safe to call LINUX_JoystickClose on this fake joystick. */
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if (!joystick->hwdata->has_key[BTN_GAMEPAD]) {
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/* Not a gamepad according to the specs. */
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LINUX_JoystickClose(joystick);
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