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Avoid duplicate joystick axis events
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@ -672,6 +672,9 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
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joystick->axes[axis].zero = value;
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joystick->axes[axis].zero = value;
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joystick->axes[axis].has_initial_value = SDL_TRUE;
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joystick->axes[axis].has_initial_value = SDL_TRUE;
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}
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}
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if (value == joystick->axes[axis].value) {
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return 0;
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}
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if (!joystick->axes[axis].sent_initial_value) {
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if (!joystick->axes[axis].sent_initial_value) {
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/* Make sure we don't send motion until there's real activity on this axis */
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/* Make sure we don't send motion until there's real activity on this axis */
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const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
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const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
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