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https://github.com/Relintai/sdl2_frt.git
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EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
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@ -340,6 +340,18 @@ SDL_EGL_ChooseConfig(_THIS)
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attribs[i++] = _this->gl_config.multisamplesamples;
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attribs[i++] = _this->gl_config.multisamplesamples;
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}
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}
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if (_this->gl_config.framebuffer_srgb_capable) {
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#ifdef EGL_KHR_gl_colorspace
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if (SDL_EGL_HasExtension(_this, "EGL_KHR_gl_colorspace")) {
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attribs[i++] = EGL_GL_COLORSPACE_KHR;
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attribs[i++] = EGL_GL_COLORSPACE_SRGB_KHR;
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} else
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#endif
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{
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return SDL_SetError("EGL implementation does not support sRGB system framebuffers");
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}
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}
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attribs[i++] = EGL_RENDERABLE_TYPE;
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attribs[i++] = EGL_RENDERABLE_TYPE;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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#ifdef EGL_KHR_create_context
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#ifdef EGL_KHR_create_context
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@ -358,9 +370,9 @@ SDL_EGL_ChooseConfig(_THIS)
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attribs[i++] = EGL_OPENGL_BIT;
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attribs[i++] = EGL_OPENGL_BIT;
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_this->egl_data->eglBindAPI(EGL_OPENGL_API);
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_this->egl_data->eglBindAPI(EGL_OPENGL_API);
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}
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}
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attribs[i++] = EGL_NONE;
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attribs[i++] = EGL_NONE;
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if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
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if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
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attribs,
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attribs,
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configs, SDL_arraysize(configs),
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configs, SDL_arraysize(configs),
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@ -368,7 +380,7 @@ SDL_EGL_ChooseConfig(_THIS)
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found_configs == 0) {
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found_configs == 0) {
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return SDL_SetError("Couldn't find matching EGL config");
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return SDL_SetError("Couldn't find matching EGL config");
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}
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}
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/* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
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/* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
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/* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
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/* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
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