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Fixed bug 3015 - grab mouse inconsistent state
Martin Gerhardy Not sure - but I think there might be a logic flaw in SDL_SetWindowGrab. The problem here is that this modifies the window flags and e.g. sets SDL_WINDOW_INPUT_GRABBED - but the _this->grabbed_window pointer is not yet set. Then in SDL_UpdateWindowGrab the _this->grabbed_window pointer is only set if the function pointer _this->SetWindowGrab is not NULL. But if this is NULL, the _this->grabbed_window pointer is never set, but every future call to any of the grab functions include an assert for: SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0)); That means the first call works, the second always fails and triggers the assert.
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@ -2122,7 +2122,6 @@ SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
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void
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SDL_UpdateWindowGrab(SDL_Window * window)
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{
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if (_this->SetWindowGrab) {
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SDL_Window *grabbed_window;
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SDL_bool grabbed;
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if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
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@ -2137,13 +2136,16 @@ SDL_UpdateWindowGrab(SDL_Window * window)
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if (grabbed_window && (grabbed_window != window)) {
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/* stealing a grab from another window! */
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grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
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if (_this->SetWindowGrab) {
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_this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
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}
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}
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_this->grabbed_window = window;
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} else if (grabbed_window == window) {
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_this->grabbed_window = NULL; /* ungrabbing. */
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}
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if (_this->SetWindowGrab) {
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_this->SetWindowGrab(_this, window, grabbed);
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}
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}
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