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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
Viewport/Clip dimensions are calculated usingg SDL_ceil whereas all renders use SDL_floor
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a88071deb5
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@ -2007,9 +2007,9 @@ UpdateLogicalSize(SDL_Renderer *renderer)
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} else {
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scale = (float)(h / renderer->logical_h);
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}
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viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
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viewport.w = (int)SDL_floor(renderer->logical_w * scale);
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viewport.x = (w - viewport.w) / 2;
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viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
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viewport.h = (int)SDL_floor(renderer->logical_h * scale);
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viewport.y = (h - viewport.h) / 2;
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SDL_RenderSetViewport(renderer, &viewport);
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@ -2026,7 +2026,7 @@ UpdateLogicalSize(SDL_Renderer *renderer)
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scale = (float)h / renderer->logical_h;
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viewport.y = 0;
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viewport.h = h;
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viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
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viewport.w = (int)SDL_floor(renderer->logical_w * scale);
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viewport.x = (w - viewport.w) / 2;
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SDL_RenderSetViewport(renderer, &viewport);
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} else {
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@ -2034,7 +2034,7 @@ UpdateLogicalSize(SDL_Renderer *renderer)
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scale = (float)w / renderer->logical_w;
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viewport.x = 0;
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viewport.w = w;
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viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
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viewport.h = (int)SDL_floor(renderer->logical_h * scale);
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viewport.y = (h - viewport.h) / 2;
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SDL_RenderSetViewport(renderer, &viewport);
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}
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@ -2047,7 +2047,7 @@ UpdateLogicalSize(SDL_Renderer *renderer)
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scale = (float)w / renderer->logical_w;
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viewport.x = 0;
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viewport.w = w;
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viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
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viewport.h = (int)SDL_floor(renderer->logical_h * scale);
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viewport.y = (h - viewport.h) / 2;
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SDL_RenderSetViewport(renderer, &viewport);
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} else {
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@ -2055,7 +2055,7 @@ UpdateLogicalSize(SDL_Renderer *renderer)
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scale = (float)h / renderer->logical_h;
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viewport.y = 0;
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viewport.h = h;
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viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
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viewport.w = (int)SDL_floor(renderer->logical_w * scale);
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viewport.x = (w - viewport.w) / 2;
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SDL_RenderSetViewport(renderer, &viewport);
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}
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@ -2127,8 +2127,8 @@ SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
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if (rect) {
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renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x);
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renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y);
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renderer->viewport.w = (int)SDL_ceil(rect->w * renderer->scale.x);
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renderer->viewport.h = (int)SDL_ceil(rect->h * renderer->scale.y);
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renderer->viewport.w = (int)SDL_floor(rect->w * renderer->scale.x);
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renderer->viewport.h = (int)SDL_floor(rect->h * renderer->scale.y);
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} else {
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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@ -2163,8 +2163,8 @@ SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
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renderer->clipping_enabled = SDL_TRUE;
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renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
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renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
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renderer->clip_rect.w = (int)SDL_ceil(rect->w * renderer->scale.x);
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renderer->clip_rect.h = (int)SDL_ceil(rect->h * renderer->scale.y);
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renderer->clip_rect.w = (int)SDL_floor(rect->w * renderer->scale.x);
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renderer->clip_rect.h = (int)SDL_floor(rect->h * renderer->scale.y);
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} else {
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renderer->clipping_enabled = SDL_FALSE;
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SDL_zero(renderer->clip_rect);
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