direct3d: Fix possibly-incorrect scissor test when clearing.

Thanks to @JayFoxRox who did the detective work on this!

Fixes #3357.
This commit is contained in:
Ryan C. Gordon 2021-07-30 00:33:15 -04:00
parent 6f684f674e
commit 585c11c5ae
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@ -1319,9 +1319,9 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth;
const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight;
if (data->drawstate.cliprect_enabled) {
if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE);
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
}
/* Don't reset the viewport if we don't have to! */