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Pandora: Fixed SDL version in debug output.
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@ -628,12 +628,12 @@ PND_gl_createcontext(_THIS, SDL_Window * window)
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hNativeWnd = (NativeWindowType)malloc(16*1024);
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if(!hNativeWnd)
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printf( "Error : Wiz framebuffer allocatation failed\n" );
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printf( "Error: Wiz framebuffer allocatation failed\n" );
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else
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printf( "SDL13: Wiz framebuffer allocated: %X\n", hNativeWnd );
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printf( "SDL: Wiz framebuffer allocated: %X\n", hNativeWnd );
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}
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else {
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printf( "SDL13: Wiz framebuffer already allocated: %X\n", hNativeWnd );
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printf( "SDL: Wiz framebuffer already allocated: %X\n", hNativeWnd );
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}
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wdata->gles_surface =
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@ -837,7 +837,7 @@ PND_gl_deletecontext(_THIS, SDL_GLContext context)
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{
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free(hNativeWnd);
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hNativeWnd = 0;
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printf( "SDL13: Wiz framebuffer released\n" );
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printf( "SDL: Wiz framebuffer released\n" );
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}
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#endif
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