Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events

This patch makes sure that any SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, and
SDL_MOUSEMOTION events, as triggered by a touch event in a WinRT app, set the
event's 'which' field to SDL_TOUCH_MOUSEID.  Previously, this was getting set
to the same value as events from a real mouse, '0'.

Thanks to Diego for providing information on this bug, and to Tamas Hamor for
sending over a patch!
This commit is contained in:
David Ludwig 2014-11-22 21:13:46 -05:00
parent 9c398852e6
commit 5575948b37

View File

@ -233,8 +233,8 @@ void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::Po
if (!WINRT_LeftFingerDown) { if (!WINRT_LeftFingerDown) {
if (button) { if (button) {
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
SDL_SendMouseButton(window, 0, SDL_PRESSED, button); SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, button);
} }
WINRT_LeftFingerDown = pointerPoint->PointerId; WINRT_LeftFingerDown = pointerPoint->PointerId;
@ -264,7 +264,7 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPo
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
} else { } else {
if (pointerPoint->PointerId == WINRT_LeftFingerDown) { if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
} }
SDL_SendTouchMotion( SDL_SendTouchMotion(
@ -291,7 +291,7 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::P
if (WINRT_LeftFingerDown == pointerPoint->PointerId) { if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
if (button) { if (button) {
SDL_SendMouseButton(window, 0, SDL_RELEASED, button); SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, button);
} }
WINRT_LeftFingerDown = 0; WINRT_LeftFingerDown = 0;
} }