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iOS: Workaround for a crash after Dictation is used.
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@ -62,6 +62,20 @@ UIKit_PumpEvents(_THIS)
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do {
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result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
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} while(result == kCFRunLoopRunHandledSource);
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@autoreleasepool {
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/* Some iOS system functionality (such as Dictation on the on-screen
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keyboard) uses its own OpenGL ES context but doesn't restore the
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previous one when it's done. This is a workaround to make sure the
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expected SDL-created OpenGL ES context is active after the OS is
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finished running its own code for the frame. If this isn't done, the
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app may crash or have other nasty symptoms when Dictation is used.
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*/
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EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
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if (context != NULL && [EAGLContext currentContext] != context) {
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[EAGLContext setCurrentContext:context];
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}
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}
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}
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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