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Zero out the audio hotplug event structure, so the "padded" fields are sane.
Just in case we ever need those bits in the future.
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@ -351,6 +351,7 @@ SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
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/* Post the event, if desired */
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/* Post the event, if desired */
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if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
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if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
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SDL_Event event;
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SDL_Event event;
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SDL_zero(event);
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event.adevice.type = SDL_AUDIODEVICEADDED;
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event.adevice.type = SDL_AUDIODEVICEADDED;
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event.adevice.which = device_index;
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event.adevice.which = device_index;
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event.adevice.iscapture = iscapture;
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event.adevice.iscapture = iscapture;
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@ -377,6 +378,7 @@ void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
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/* Post the event, if desired */
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/* Post the event, if desired */
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if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
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if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
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SDL_Event event;
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SDL_Event event;
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SDL_zero(event);
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event.adevice.type = SDL_AUDIODEVICEREMOVED;
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event.adevice.type = SDL_AUDIODEVICEREMOVED;
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event.adevice.which = device->id;
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event.adevice.which = device->id;
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event.adevice.iscapture = device->iscapture ? 1 : 0;
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event.adevice.iscapture = device->iscapture ? 1 : 0;
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