Fixed Windows build

This commit is contained in:
Sam Lantinga 2017-01-28 14:35:35 -08:00
parent 869b7fe314
commit 52e9c42df9

View File

@ -515,7 +515,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
initialMousePoint.y = rawmouse->lLastY;
}
SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y) );
SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y));
initialMousePoint.x = rawmouse->lLastX;
initialMousePoint.y = rawmouse->lLastY;
@ -525,14 +525,16 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
POINT pt;
RECT hwndRect;
HWND currentHnd;
GetCursorPos(&pt);
HWND currentHnd = WindowFromPoint( pt );
ScreenToClient( hwnd, &pt );
GetClientRect( hwnd, &hwndRect );
currentHnd = WindowFromPoint(pt);
ScreenToClient(hwnd, &pt);
GetClientRect(hwnd, &hwndRect);
/* if in the window, WM_MOUSEMOVE, etc, will cover it. */
if( currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right ) {
SDL_SendMouseMotion(data->window, 0, 0, (int) pt.x, (int) pt.y);
if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
SDL_SendMouseMotion(data->window, 0, 0, (int)pt.x, (int)pt.y);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);