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macOS: Fix the coordinate space of SDL_GetDisplayUsableBounds (thanks Tim!)
Fixes bug #4518.
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@ -300,13 +300,9 @@ Cocoa_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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return -1;
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return -1;
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}
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}
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const CGRect cgrect = CGDisplayBounds(cgdisplay);
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const NSRect frame = [screen visibleFrame];
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const NSRect frame = [screen visibleFrame];
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rect->x = (int)frame.origin.x;
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// !!! FIXME: I assume -[NSScreen visibleFrame] is relative to the origin of the screen in question and not the whole desktop.
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rect->y = (int)(CGDisplayPixelsHigh(kCGDirectMainDisplay) - frame.origin.y - frame.size.height);
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// !!! FIXME: The math vs CGDisplayBounds might be incorrect if that's not the case, though. Check this.
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rect->x = (int)(cgrect.origin.x + frame.origin.x);
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rect->y = (int)(cgrect.origin.y + frame.origin.y);
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rect->w = (int)frame.size.width;
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rect->w = (int)frame.size.width;
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rect->h = (int)frame.size.height;
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rect->h = (int)frame.size.height;
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