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https://github.com/Relintai/sdl2_frt.git
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Emscripten: Switch from canvas[XY] to target[XY]
Allows mouse/touch events to work on non-default canvases
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@ -330,8 +330,8 @@ Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent
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my = residualy;
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my = residualy;
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residualy -= my;
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residualy -= my;
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} else {
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} else {
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mx = mouseEvent->canvasX * xscale;
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mx = mouseEvent->targetX * xscale;
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my = mouseEvent->canvasY * yscale;
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my = mouseEvent->targetY * yscale;
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}
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}
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SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my);
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SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my);
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@ -375,8 +375,8 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve
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/* Do not consume the event if the mouse is outside of the canvas. */
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/* Do not consume the event if the mouse is outside of the canvas. */
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emscripten_get_element_css_size(window_data->canvas_id, &css_w, &css_h);
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emscripten_get_element_css_size(window_data->canvas_id, &css_w, &css_h);
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if (mouseEvent->canvasX < 0 || mouseEvent->canvasX >= css_w ||
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if (mouseEvent->targetX < 0 || mouseEvent->targetX >= css_w ||
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mouseEvent->canvasY < 0 || mouseEvent->canvasY >= css_h) {
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mouseEvent->targetY < 0 || mouseEvent->targetY >= css_h) {
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return 0;
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return 0;
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}
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}
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@ -388,7 +388,7 @@ Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEven
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{
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{
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SDL_WindowData *window_data = userData;
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SDL_WindowData *window_data = userData;
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int mx = mouseEvent->canvasX, my = mouseEvent->canvasY;
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int mx = mouseEvent->targetX, my = mouseEvent->targetY;
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const int isPointerLocked = window_data->has_pointer_lock;
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const int isPointerLocked = window_data->has_pointer_lock;
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if (!isPointerLocked) {
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if (!isPointerLocked) {
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@ -450,8 +450,8 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
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continue;
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continue;
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id = touchEvent->touches[i].identifier;
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id = touchEvent->touches[i].identifier;
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x = touchEvent->touches[i].canvasX / client_w;
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x = touchEvent->touches[i].targetX / client_w;
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y = touchEvent->touches[i].canvasY / client_h;
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y = touchEvent->touches[i].targetY / client_h;
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
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SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
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SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
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