mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Merged various WinRT build fixes
This commit is contained in:
commit
4cd5ed7ba2
@ -218,7 +218,7 @@
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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@ -320,12 +320,7 @@
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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@ -339,9 +339,6 @@
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<ClInclude Include="..\..\include\SDL_filesystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@ -354,6 +351,9 @@
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -623,9 +623,6 @@
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -638,5 +635,8 @@
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<ClCompile Include="..\..\src\power\SDL_power.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -100,14 +100,7 @@
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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@ -292,7 +285,7 @@
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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@ -280,19 +280,19 @@
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
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<ClCompile Include="..\..\src\power\SDL_power.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\power\SDL_power.c">
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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@ -651,9 +651,6 @@
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<ClInclude Include="..\..\src\SDL_internal.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@ -666,6 +663,9 @@
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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@ -2773,8 +2773,8 @@
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00CFA622106A567900758660 /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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DYLIB_COMPATIBILITY_VERSION = 1;
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DYLIB_CURRENT_VERSION = 1;
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DYLIB_COMPATIBILITY_VERSION = 1.0.0;
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DYLIB_CURRENT_VERSION = 3.1.0;
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FRAMEWORK_VERSION = A;
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HEADER_SEARCH_PATHS = /usr/X11R6/include;
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INFOPLIST_FILE = "Info-Framework.plist";
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@ -2827,8 +2827,8 @@
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00CFA628106A568900758660 /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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DYLIB_COMPATIBILITY_VERSION = 1;
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DYLIB_CURRENT_VERSION = 1;
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DYLIB_COMPATIBILITY_VERSION = 1.0.0;
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DYLIB_CURRENT_VERSION = 3.1.0;
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FRAMEWORK_VERSION = A;
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HEADER_SEARCH_PATHS = /usr/X11R6/include;
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INFOPLIST_FILE = "Info-Framework.plist";
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@ -42,7 +42,8 @@
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SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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extern "C" ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
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extern "C"
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ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
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static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
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#endif
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@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_JOYSTICK_XINPUT
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@ -35,7 +35,7 @@
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#ifdef __WINRT__
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#include "SDL_render_d3d11_winrthelpers_cpp.h"
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#include "SDL_render_winrt.h"
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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#include <windows.ui.xaml.media.dxinterop.h>
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@ -28,17 +28,20 @@ extern "C" {
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}
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#include <windows.ui.core.h>
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#include <windows.foundation.h>
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#include <windows.graphics.display.h>
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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#include <windows.ui.xaml.media.dxinterop.h>
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#endif
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using namespace ABI;
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using namespace Windows::UI::Core;
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using namespace Windows::Graphics::Display;
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#include <DXGI.h>
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#include "SDL_render_winrt.h"
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extern "C" void *
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D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
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@ -77,6 +80,7 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
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extern "C" DXGI_MODE_ROTATION
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D3D11_GetCurrentRotation()
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{
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#if 0 /* FIXME: This doesn't compile on Visual Studio 2013 */
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switch (DisplayProperties::CurrentOrientation) {
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* Windows Phone rotations */
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@ -99,10 +103,9 @@ D3D11_GetCurrentRotation()
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case DisplayOrientations::PortraitFlipped:
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return DXGI_MODE_ROTATION_ROTATE90;
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#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
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default:
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return DXGI_MODE_ROTATION_UNSPECIFIED;
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}
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#endif
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return DXGI_MODE_ROTATION_IDENTITY;
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}
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@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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@ -18,7 +18,6 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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// TODO: WinRT, make this file compile via C code
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@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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