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https://github.com/Relintai/sdl2_frt.git
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kmsdrm: fix SetDisplayMode binding the the wrong surface / context
SetDisplayMode needs to recreate the EGL surfaces, which then need to be
bound along with the correct context in each rendering thread
commit 3a1d7d9c9a
removed this behavior which
has broken using SetDisplayMode when rendering with multiple contexts
the commit message was rather vague, but if the surfaces do need to be
created immediately, this process probably needs to be split such that
surface is created immediately, but the binding is deferred
This commit is contained in:
parent
0219928dd5
commit
4c965b7a8d
@ -97,6 +97,11 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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even if you do async flips. */
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even if you do async flips. */
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uint32_t flip_flags = DRM_MODE_PAGE_FLIP_EVENT;
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uint32_t flip_flags = DRM_MODE_PAGE_FLIP_EVENT;
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/* Recreate the GBM / EGL surfaces if the display mode has changed */
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if (windata->egl_surface_dirty) {
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KMSDRM_CreateSurfaces(_this, window);
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}
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/* Wait for confirmation that the next front buffer has been flipped, at which
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/* Wait for confirmation that the next front buffer has been flipped, at which
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point the previous front buffer can be released */
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point the previous front buffer can be released */
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if (!KMSDRM_WaitPageflip(_this, windata)) {
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if (!KMSDRM_WaitPageflip(_this, windata)) {
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@ -953,6 +953,8 @@ KMSDRM_CreateSurfaces(_THIS, SDL_Window * window)
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egl_context = (EGLContext)SDL_GL_GetCurrentContext();
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egl_context = (EGLContext)SDL_GL_GetCurrentContext();
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ret = SDL_EGL_MakeCurrent(_this, windata->egl_surface, egl_context);
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ret = SDL_EGL_MakeCurrent(_this, windata->egl_surface, egl_context);
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windata->egl_surface_dirty = SDL_FALSE;
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cleanup:
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cleanup:
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if (ret) {
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if (ret) {
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@ -1075,10 +1077,11 @@ KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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for (i = 0; i < viddata->num_windows; i++) {
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for (i = 0; i < viddata->num_windows; i++) {
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SDL_Window *window = viddata->windows[i];
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SDL_Window *window = viddata->windows[i];
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SDL_WindowData *windata = (SDL_WindowData *)window->driverdata;
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if (KMSDRM_CreateSurfaces(_this, window)) {
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/* Can't recreate EGL surfaces right now, need to wait until SwapWindow
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return -1;
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so the correct thread-local surface and context state are available */
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}
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windata->egl_surface_dirty = SDL_TRUE;
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/* Tell app about the window resize */
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/* Tell app about the window resize */
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, mode->w, mode->h);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, mode->w, mode->h);
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@ -99,7 +99,7 @@ typedef struct SDL_WindowData
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SDL_bool double_buffer;
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SDL_bool double_buffer;
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EGLSurface egl_surface;
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EGLSurface egl_surface;
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SDL_bool egl_surface_dirty;
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} SDL_WindowData;
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} SDL_WindowData;
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typedef struct KMSDRM_FBInfo
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typedef struct KMSDRM_FBInfo
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