D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.

If a limit would be needed then count should be adapted before stack allocation.
This commit is contained in:
Philipp Wiesemann 2015-10-15 22:26:21 +02:00
parent 2a4855f9ee
commit 4c72d39ce7

View File

@ -2504,7 +2504,7 @@ D3D11_RenderDrawPoints(SDL_Renderer * renderer,
a = (float)(renderer->a / 255.0f);
vertices = SDL_stack_alloc(VertexPositionColor, count);
for (i = 0; i < min(count, 128); ++i) {
for (i = 0; i < count; ++i) {
const VertexPositionColor v = { { points[i].x, points[i].y, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
vertices[i] = v;
}