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Added brackets to function names in header comments so doxygen links them.
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@ -427,9 +427,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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*
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* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
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* in pixels may differ from its size in screen coordinates on platforms with
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* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize to query the
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* size of the client area in screen coordinates, and SDL_GL_GetDrawableSize or
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* SDL_GetRendererOutputSize to query the drawable size in pixels.
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* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
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* the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
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* or SDL_GetRendererOutputSize() to query the drawable size in pixels.
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*
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* \sa SDL_DestroyWindow()
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*/
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@ -559,8 +559,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
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*
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* The window size in screen coordinates may differ from the size in pixels, if
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* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
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* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or
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* SDL_GetRendererOutputSize to get the real client area size in pixels.
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* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
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* SDL_GetRendererOutputSize() to get the real client area size in pixels.
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*
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* \sa SDL_GetWindowSize()
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*/
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@ -578,8 +578,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
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*
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* The window size in screen coordinates may differ from the size in pixels, if
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* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
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* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or
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* SDL_GetRendererOutputSize to get the real client area size in pixels.
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* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
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* SDL_GetRendererOutputSize() to get the real client area size in pixels.
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*
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* \sa SDL_SetWindowSize()
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*/
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