Added brackets to function names in header comments so doxygen links them.

This commit is contained in:
Philipp Wiesemann 2016-01-01 17:39:55 +01:00
parent 4aae0290ea
commit 4a93dae4cd

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@ -427,9 +427,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
* *
* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
* in pixels may differ from its size in screen coordinates on platforms with * in pixels may differ from its size in screen coordinates on platforms with
* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize to query the * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
* size of the client area in screen coordinates, and SDL_GL_GetDrawableSize or * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
* SDL_GetRendererOutputSize to query the drawable size in pixels. * or SDL_GetRendererOutputSize() to query the drawable size in pixels.
* *
* \sa SDL_DestroyWindow() * \sa SDL_DestroyWindow()
*/ */
@ -559,8 +559,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
* *
* The window size in screen coordinates may differ from the size in pixels, if * The window size in screen coordinates may differ from the size in pixels, if
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
* SDL_GetRendererOutputSize to get the real client area size in pixels. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
* *
* \sa SDL_GetWindowSize() * \sa SDL_GetWindowSize()
*/ */
@ -578,8 +578,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
* *
* The window size in screen coordinates may differ from the size in pixels, if * The window size in screen coordinates may differ from the size in pixels, if
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
* SDL_GetRendererOutputSize to get the real client area size in pixels. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
* *
* \sa SDL_SetWindowSize() * \sa SDL_SetWindowSize()
*/ */