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Add PreSwapCallback for updating SceCommonDialog
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@ -44,6 +44,23 @@
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} \
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} \
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} while (0)
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} while (0)
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void
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VITA_GL_KeyboardCallback(ScePigletPreSwapData *data)
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{
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SceCommonDialogUpdateParam commonDialogParam;
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SDL_zero(commonDialogParam);
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commonDialogParam.renderTarget.colorFormat = data->colorFormat;
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commonDialogParam.renderTarget.surfaceType = data->surfaceType;
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commonDialogParam.renderTarget.colorSurfaceData = data->colorSurfaceData;
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commonDialogParam.renderTarget.depthSurfaceData = data->depthSurfaceData;
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commonDialogParam.renderTarget.width = data->width;
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commonDialogParam.renderTarget.height = data->height;
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commonDialogParam.renderTarget.strideInPixels = data->strideInPixels;
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commonDialogParam.displaySyncObject = data->displaySyncObject;
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sceCommonDialogUpdate(&commonDialogParam);
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}
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int
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int
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VITA_GL_LoadLibrary(_THIS, const char *path)
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VITA_GL_LoadLibrary(_THIS, const char *path)
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{
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{
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@ -78,6 +95,7 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
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EGLSurface surface;
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EGLSurface surface;
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EGLConfig config;
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EGLConfig config;
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EGLint num_configs;
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EGLint num_configs;
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PFNEGLPIGLETVITASETPRESWAPCALLBACKSCEPROC preSwapCallback;
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int i;
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int i;
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const EGLint contextAttribs[] = {
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const EGLint contextAttribs[] = {
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@ -140,6 +158,9 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
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_this->gl_data->context = context;
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_this->gl_data->context = context;
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_this->gl_data->surface = surface;
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_this->gl_data->surface = surface;
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preSwapCallback = (PFNEGLPIGLETVITASETPRESWAPCALLBACKSCEPROC) eglGetProcAddress("eglPigletVitaSetPreSwapCallbackSCE");
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preSwapCallback(VITA_GL_KeyboardCallback);
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return context;
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return context;
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}
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}
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