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Make sure we're not starving report reads when there's lots of rumble
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@ -25,6 +25,7 @@
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/* Handle rumble on a separate thread so it doesn't block the application */
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#include "../../thread/SDL_systhread.h"
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@ -81,6 +82,9 @@ static int SDL_HIDAPI_RumbleThread(void *data)
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SDL_UnlockMutex(request->device->dev_lock);
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(void)SDL_AtomicDecRef(&request->device->rumble_pending);
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SDL_free(request);
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/* Make sure we're not starving report reads when there's lots of rumble */
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SDL_Delay(10);
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}
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}
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return 0;
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