From 46919b1e8efb9cf0fb902ea9584b57a0d13b51cd Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 28 Jul 2021 16:11:06 +0000 Subject: [PATCH] Sync wiki -> header --- include/SDL_surface.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL_surface.h b/include/SDL_surface.h index c79e0de8e..0373be715 100644 --- a/include/SDL_surface.h +++ b/include/SDL_surface.h @@ -388,9 +388,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); /** * Set the color key (transparent pixel) in a surface. * - * The color key defines a pixel value that will be treated as transparent in - * a blit. It is a pixel of the format used by the surface, as generated by - * SDL_MapRGB(). + * E.g. Set cyan pixals to transparentThe color key defines a pixel value that + * will be treated as transparent in a blit. It is a pixel of the format used + * by the surface, as generated by SDL_MapRGB(). * * RLE acceleration can substantially speed up blitting of images with large * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.